Texturing surfaces using reaction-diffusion
Greg Turk · 1992
This dissenation introduces a new method of creating computer graphics textures that is based on simulaling a biological model of pa11em formation known as reaction-diffusion. Applied mathematicians and biologistli have shown how simple reaction-diffusion systems can create pan ems of spots or stripes. Here we demonstr.lte that the range of patterns created by reaction-dtffusion can be greatly expanded by cascading two or more reaction-diffusion systems. Cascaded systems can produce such complex paucms as the clusters of spots found on leopards and the mixture of spots and stripes found on ccnain squirrels. This disscnalion also presents a method for simulating reaction-diffusion systems directly on the surface of any given polygonal model. This IS done by creating a mesh for simulation that is specifically fit to a p