Networked Graphics: Building Networked Games and Virtual Environments

Anthony J. Steed, Manuel Oliveira · 2009

5 Update-Free Regions and Frontier Sets 12.9 Conclusions CHAPTER 13 Application Support Issues 13.1 Security and Cheating 13.1.1Client-Side Attacks 13.1.2Network Level 13.1.3Server Side 13.1.4Social 13.1-5 Repercussions 13.2 Binary Protocols and Compression 13-2.1 Binary Encodings 13-2.2Compression 13.3 Streaming 13.3.1 Audio and Video 133.2 Geometry and Animation 13.З.З Mixing and Grouping 13.4 Revisiting the Protocol Decision 13.5 Persistent and Tiered Services 13.6 Clusters 13-6.1 Multidisplay Systems 13.6.2Massive Models 13.7 Thin Clients 13.8 Conclusions Index

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