User modelling in computer games: performance measurement in Quake 3 Arena

David Storey · Australasian Conference On Interactive Entertainment · 2005

Computer Games are a major industry with a growing research presence --- a presence that focuses on many different aspects, from technological to philosophical, of games and their influence on the world.User Modelling is one research area that has been overlooked in computer games and we believe holds the potential to create more detailed performance measurements of players across all game genres. Our research has been focusing specifically on the genre of First Person Shooters and this paper outlines our motivation, initial implementation, results and discussion of those results.

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