Learning to be a Bot: Reinforcement Learning in Shooter Games

Michelle McPartland, Marcus Gallagher · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2008

This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique where an agent learns a problem through interaction with the environment. The Sarsa(λ) algorithm will be applied to a first person shooter bot controller to learn the tasks of (1) navigation and item collection, and (2) combat. The results will show the validity and diversity of reinforcement learning in a first person shooter environment.

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