ACM International Conference on Interactive Tabletops and Surfaces
Antonio Krüger, Johannes Schöning, Daniel Wigdor, Michael Haller · 2010
We are pleased to host the ACM International Conference on Interactive Tabletops and Surfaces (ITS) 2010, held November 7th to the 10th, 2010, in Saarbrucken, Germany. ITS 2010 is the 5th event in a series of annual research workshops and conferences that began in 2006 in Adelaide, Australia as Tabletop, and has subsequently traveled around the world (Tabletop 2007 in Newport, RI, USA; Tabletop and Interactive Surfaces (TIS) 2008 in Amsterdam, The Netherlands, and the ACM International Conference ITS 2009 in Banff, Canada). In addition, ITS has also broadened in scope beyond its original focus on horizontal computer systems and ITS 2010 is a premier venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a still young and very active community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, interaction design, and studies expanding our understanding of design considerations of ITS technologies and of their applications in modern society. ITS 2010 will bring together top researchers and practitioners who are interested in both the technical and human aspects of interactive tabletop and surface technologies. In 2010, we have extended the conference format and added a separate day for a doctoral symposium and a larger slate of tutorials before the main conference. In addition, we established a mentor program to help those with less experience in academic publication to prepare competitive publications. Additionally, the review process was formalized, with a smaller program committee each responsible for seeking external reviews for a larger number of submissions. With this change, we intend to continue ITS growth as a premiere venue in the field. We believe this year's technical program reflects a broad scope. In these proceedings you will find contributions from both academia and industry from around the world, including 19 full papers and 13 notes (acceptance rate of 28 %). This year's program reflects both continued innovation of interactive surface technologies and a maturation of the field as it expands to include real-world individual and collaborative activities. The program contains topics that expand the limits of current interactive surface capabilities, including exciting new hardware platforms that enable more sophisticated and nuanced user input, innovative interaction techniques that enable more complex interaction with application data and functionality, and use case examples of interactive tabletop and surface applications developed to support different usage scenarios.