BehaviorShop: An Intuitive Interface for Interactive Character Design
Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2009
Artificial intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the process of building complex AI characters. In this paper, we present BehaviorShop, a tool for building interactive characters, and the results of a study to test the effectiveness and ease of use of this tool. The majority (80%) of test subjects were able to successfully create a complex character using BehaviorShop. Our results show success with this interface, and the advantage of using the subsumption architecture as a paradigm for character creation.