Advanced graphics application development with OpenGL

Daniel C. Cliburn · Journal of computing sciences in colleges · 2005

Do you want to make your graphics course a little more entertaining for your students? This workshop is designed to introduce advanced graphics topics that can be incorporated into an undergraduate level graphics course that teaches OpenGL. Specifically, participants will learn how to add lighting, textures, fog, picking, billboards, sound (using DirectX), and joystick input (using GLUT) to their OpenGL applications. Participants will develop a dungeon crawl game during the workshop that illustrates these concepts. Some prior C++ and OpenGL experience is required.

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