Serious Games for Cultural Heritage: the GaLA Activities
Michela Mortara, Francesco Bellotti, Riccardo Berta, Chiara Eva Catalano, Giusy Fiucci, Minica Houry-Panchetti, Panagiotis Petridis · CINECA IRIS Institutial Research Information System (University of Genoa) · 2011
The European Union is increasingly investing in new techniques for the acquisition, preservation and fruition of Virtual Heritage. In addition, Serious Games (games designed with an educational purpose) are an emerging way to engage the wide public with an amusing experience while stimulating learning. In this paper we will describe the activities of the Special Interest Group on Humanities and Heritage within the GaLA (Games and Learning Alliance) Network of Excellence, devoted to the identification of best practices and guidelines for the successful design, development and deployment of Serious Games for Cultural Heritage.