Heuristic Programming in Artificial Intelligence

David Levy, Donald F. Beal · ICGA Journal · 1990

The first Soviet Computer Olympiad 2nd Computer Olympiad reports Go intellect wins two gold medals databases in Awari an architecture for a sophisticated mechanical bridge player design and implementation of a Chinese chess program reviving the game of checkers exploratory learning in the game of Go investigating Tsumego problems with RisiKo applying retrograde analysis to Nine Men's Morris experiments with the NegaC search - an alternative for Othello endgame search deep forks in strategic maps brute force in search of games of imperfect information artificial intelligence or stochastic relaxation - simulated annealing challenge the smart game board as a tool for game progammers.

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