Developing User Interfaces

Jr. Dan R. Olsen · Medical Entomology and Zoology · 1998

Preface Chapter 1 Introduction Chapter 2 Designing the Functional Model Chapter 3 Basic Computer Graphics Chapter 4 Basics of Event Handling Chapter 5 Basic Interaction Chapter 6 Widget Tool Kits Chapter 7 Interfaces from Widgets Chapter 8 Input Syntax Chapter 9 Geometry of Shapes Chapter 10 Geometric Transformations Chapter 11 Interacting with Geometry Chapter 12 Drawing Architectures Chapter 13 Cut, Copy, and Paste Chapter 14 Monitoring the Interface: Undo, Groupware, and Macros

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