Introducing pattern cards for mixed reality game design

Richard D. Wetzel · Figshare · 2014

This paper describes a set of playing cards creating a pattern language for designing Mixed Reality games. The deck of cards was used in a two-week workshop with users inexperienced in the field of Mixed Reality game design. The paper talks about the design process that led to the current version of the cards and presents positive initial findings resulting from the workshop regarding the applicability and usefulness of the cards.

Read the paper · More papers on PaperTik