Understanding Movement as Input for Interaction-a study of Two EyeToy(tm) Games
AT Larssen, Lian Loke, TJ Robertson, Jenny Edwards · UTS ePRESS (University of Technology Sydney) · 2004
Interaction between people and computers can now be driven by movements of the human body without the need for mediation by other input devices.We present a way of conceptualising movement-based interaction.Our approach uses two existingframeworksfor investigation of the relationship between bodily actions and the corresponding response from technology.The first framework examines characteristics of an interface in terms of "Sensible, Sensable, and Desirable" movement properties.In the second framework movement is seen as a form of "communication" between the user and technology, and the analysis looks at the implications this has for realising the interaction.