Towards an Optimal Texture Reconstruction
Zsolt Tóth · 2003
Abstract. Visually pleasant texture reconstruction plays an important role in computer graphics. In this paper we propose special triangulations for texture reconstruction. We introduce two new algorithms for data-dependent triangulation. The new deterministic algorithm named image partitioning algorithm (IPA) shifts this reconstruction method closer to real usage. We present a new modification of the optimization technique simulated annealing with generalized look-ahead process (SALA). Also a new way of utilization of color information is presented. It supports achieving qualitative way of reconstruction of color images. Results obtained demonstrate both theoretical and practical superiority over another methods. This work is a part of the Virtual Bratislava research.