Introducing Extreme Programming – An Experience Report

Daniel Karlström · 2002

This paper presents a single case study reporting the experiences of introducing extreme programming (XP) in a small development project at Online Telemarketing in Lund, Sweden. The project was a success despite the fact that the customer had a poor idea of the system required at the start of the development. This success is partly due to the introduction of practically all of the XP practices. The practices that worked best were the planning game, collective ownership and customer on site. The practices that were found hard to introduce and not so successful were small releases and testing.

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