Sound Texture Synthesis Using an Overlap–Add/Granular Synthesis Approach

Martin Fröjd, Andrew Horner · Rare & Special e-Zone (The Hong Kong University of Science and Technology) · 2009

Texture synthesis, commonly used for graphics, can be applied to sound textures. A realtime capable overlap-add method for sound texture synthesis is described. The method performs significantly better than previous, more complex methods for many types of sounds. It is especially well suited to sounds with a random character. The results suggest that better textures can be achieved using longer scales of granularity than used previously.

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