A Game Based Analysis of the Client Puzzle Approach to Defend Against DoS Attacks

Boldizsár Bencsáth, István Vajda, Levente Buttyán · 2003

Abstract—DoS attacks are aimed at the loss of or the reduction in availability, which is one of the most important general security requirements in computer networks. A promising approach proposed to alleviate the problem of DoS attacks is to use client puzzles. In this paper, we study this approach using the apparatus of game theory. In our analysis, we derive the optimal strategy for the attacked server (e.g., a web server on the Internet) in all conceivable cases. We also present two new client puzzles as examples. I.

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