Practical Rendering and Computation with Direct3D 11

Jason M. Zink, Matt Pettineo, Jack Hoxley · 2016

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

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