Embodied Conversation: Integrating Face and Gesture into Automatic Spoken Dialogue Systems

Justine Cassell · 1998

In this chapter I’m going to discuss the issues that arise when we design automatic spoken dialogue systems that can use not only voice, but also facial and head movements and hand gestures to communicate with humans. For the most part I will concentrate on the generation side of the problem—that is, building systems that can speak, move their faces and heads and make hand gestures. As with most aspects of spoken dialogue, however, generation is no good without comprehension, and so I will also briefly discuss some of the issues involved in building systems that understand non-verbal communicative behaviors.

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