Anisotropic Mesh Generation with Particles.

Frank Bossen · 1996

Many important real-world problems require meshing, that is the approximation of a given geometry by a set of simpler elements such as triangles or quadrilaterals in two dimensions, and tetrahedra or hexahedra in three dimensions. Applications include finite element analysis and computer graphics. This work focuses on the former. A physically-based model of interacting "particles" is introduced to uniformly spread points over a 2-dimensional polygonal domain. The set of points is triangulated to form a triangle mesh. Delaunay triangulation is used because it guarantees a low computational cost and reasonably well-shaped elements. Several particle interaction (repulsion and attraction) models are investigated ranging from Gaussian energy potentials to Laplacian smoothing. Particle population control mechanisms are introduced to make the size of the mesh elements converge to the desired size. In most applications spatial mesh adaptivity is desirable. Triangles should not only adapt in si...

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