CEG 4500/6500-01: Computer Graphics

Thomas Wischgoll · CORE Scholar (Wright State University) · 2012

By the end of this quarter, you will have learnt techniques for constructing 2-D and 3·D objects as well as manipulating and rendering the objects using OpenGL.The outline of the course is as follows:•Introduction•Geometric primitives•Attributes of geometric primitives•Antialiasing techniques•Homogeneous coordinate system•2-0 and 3-D viewing transformations•Structures and hierarchical modeling•Input devices and interactive techniques•Visible surface detection methods•Three-Dimensional Object Representations (chapter 8)•Visible-Surface Detection (chapter 9)•Illumination Models and Surface-Rendering Methods (chapter 10)•Interactive Input Methods and Graphics User Interfaces (chapter 11)•Color Models and Color Applications (chapter 12)•Advanced Rendering and Elimination Methods

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