Tiling Layered Depth Images

Jonathan Shade, Michael F. Cohen, Don P. Mitchell · 2000

We present a system for modeling and real-time rendering of solid terrains. Using results from the field of tiling, we show how a global 3D texture can be computed for a 2D terrain using a small set of Layered Depth Images. We propose a new set of Wang tiles that are shown empirically to tile the plane without apparent periodic structure. Furthmore, we introduce a new imagebased data struture: multiresolution view-dependent Layered Depth Images. As our results show, this method produces natural looking 3D textures, with full parallax, in real time.

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