Call for AI Research in RTS Games

Michael Buro · 2004

This position paper discusses AI challenges in the area of real–time strategy games and presents a research agenda aimed at improving AI performance in these popular multi– player computer games. RTS Games and AI Research Real–time strategy (RTS) games such as Blizzard Entertainment’s Starcraft (tm) and Warcraft (tm) series form a large and growing part of the multi–billion dollar computer games industry. In these games several players fight over resources, which are scattered over a terrain, by first setting up economies, building armies, and ultimately trying to eliminate all enemy units and buildings. The current AI performance in commercial RTS games is poor. The main reasons why the AI performance in RTS games is lagging behind developments

Read the paper · More papers on PaperTik