Creating a Stand-Alone 3-D Game

Brandon McInnis, Ryo Shimizu, Hidekazu Furukawa, Ryohei Fushimi, Tanaka Ryo, Kevin Kratzer · Apress eBooks · 2013

The arcade shooter we created in Chapter 6 is an example of a two-dimensional game. Sprites, labels, and even the scenes in a standard enchant.js game exist on a flat plane, as seen by the existence of only an x and y axis within the game. Although we can stack entities on top of each other, this is simply to manipulate visibility. There is no “depth” that can be controlled. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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