Common Issues of Virtual Reality in Neuro-Rehabilitation
Man, Dean Wendy K. · Virtual Reality · 2010
Virtual Reality 420 and touch feedback (Katz et al., 2005).Schultheis and Rizzo (2001) defined it as a way for humans to visualize, manipulate, and interact with computers and extremely complex data.VR could also be viewed as an advanced form of human-computer interface that allowed users to "interact" with and become "immersed" in a computer-generated environment in a naturalistic fashion (Riva, 2002).Characteristics of virtual reality systems include navigation (exploring, orientating), interaction (opportunities to engage in virtual environment or VE), presence (subjective feeling of being present in a simulated environment) and immersion (objective measure -VR platform, technology-based) (Aguinis et al., 2001;Vince, 1998).VR is now being widely applied in many fields including engineering, architecture, design, medicine, education and training.The potential of virtual environments (VEs) in the field of neurological rehabilitation has been noted (Rose et al., 1998). How to referenceIn order to correctly reference this scholarly work, feel free to copy and paste the following: Man, D.W.K.