Connecting the Real World and Virtual World through Gaming
Adrian David Cheok, Goh Kok Hwee, Wei Liu, Jason Teo, Teo Sze Lee, Farzam Farbiz, Lee Shang Ping · 2008
This paper presents two novel interactive game entertainment systems named by Human Pacman and Touch spaced that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and motion-tracking technologies. We can connect seamlessly the computer virtual world to our real world through these game systems. Human Pacman and Touch space are physical role-playing augmented-reality computer fantasy together with real human-social and mobile gaming. They recapture human touch and physical interaction real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. It emphasizes collaboration and competition between players in a wide indoor and outdoor physical area which allows natural wide-area human-physical movements.