Active mesh texture coding based on warping and DCT
Hugues Benoit-Cattin, P.R. Joachimsmann, A.C. Planat, Sébastien Valette, A. Baskurt, Rémy Prost · 1999
In this paper, we consider the texture coding of quadrangular cells which compose active meshes. Active mesh algorithms which have been developed for region based video coding mainly use interpolation techniques to quantize the cell texture. We propose a new quantization scheme which associates image warping and an adaptive JPEG scheme. Our approach leads to an interesting trade-off between mesh complexity and image quality.