Architecture for a massively multiplayer online role playing game engine

S. Caltagirone, Matthew Keys, Bryan Schlief, Mary Jane Willshire · Journal of computing sciences in colleges · 2002

Faster networks, faster processors and 3D accelerator cards have contributed to the push for a new genre of online games, the Massively Multiplayer Online Role Playing Game, MMORPG. This paper presents a high-level software architecture for building a MMORPG engine. Six goals for the architecture are set, the architecture is presented and then examined to determine how well the goals have been met. The architecture blends in a unique way several classical software architecture patterns, using the strength of each to achieve the goals for the system.

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