Object-Oriented Game Development

Julian Gold · 2004

Acknowledgements 1. Introduction 2. The game development process 3. Software engineering for games 4. Object-oriented design for games 5. The component model for game development 6. Cross-platform development 7. Game objects 8. Design-driven control 9. Iterative development techniques 10. Game development roles 11. Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index

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