Ototonari: mobile ad hoc pervasive game that develops a regional difference

Satoru Tokuhisa, Yoshimasa Niwa, Kenji Iguchi, Sosuke Okubo, Tomoyuki Nezu, Masa Inakage · 2006

Pervasive Games, also known as Pergames are games based on real space and holds the features of both the traditional real space games prior to computers and computer games that use computer graphics and sound. We propose a Pergame content ototonari by defining the feature of the traditional real space games to be the simplicity of its introduction, physical factor and the regional difference. Ototonari creates a sound by users' collaboration using mobile ad hoc network and saves it as a sound data with the position information so that other users can refer to it even if they join afterwards. Ototonari aims to develop a regional difference which the traditional games had, by handing over the users' experience as data to other users. We carried out an evaluation experiment at the site of Expo Aichi 2005 and studied its result.

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