Logo mathematics in the classroom
Celia Hoyles, Rosamund Sutherland · 1989
1. General Introduction to the LOGO Maths Project 2. The LOGO Maths Project 3. The Case Study Pupils and their Projects 4. Problem Solving 5. Subprocedure and Modularity 6. Programming Issues: Some Common Pupil Misconceptions 7. Peer Interaction in a Programming Environment 8. Peer Interaction: Turtle Turn and Angle 9. The Teacher's Role 10. Gender Issues 11. Insight into Pupils' Intuitive Mathematical Conceptions 12. Developing an Understanding of Algebraic Ideas 13. Conclusions.