Think-aloud protocol and heuristic evaluation of non-immersive, desktop photo-realistic virtual environments
Rochelle Villanueva · Otago University Research Archive (University of Otago) · 2004
The concept of Virtual Reality (VR), a three-dimensional, computer-generated environment that allows for a single or multiple users to interact, navigate, respond, and experience a synthesized world modelled from the real world, has provided social, scientific, economic and technological change since its inception in the early 1960's. Since that time, VR has also evolved into many forms and taken different tangents. One form that it has taken is non-immersive desktop photo-realistic Virtual Environments (VEs), where real-world still images are joined together to create 360 degree panoramas of places and objects in time. The concept has become increasingly popular since its creation using Apple QuickTime Virtual Reality Authoring Studio (QTVRAS) in 1995.