Interactive Evolution of Images

Jeanine M. Graf, Wolfgang Banzhaf · The MIT Press eBooks · 1995

Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct the development of favorite designs in various application areas. Examples of the application of evolutionary algorithms to two-dimensional (2-D) bitmap images and the methods for three-dimensional (3-D) voxel images are indicated. We show that artificial evolution can serve as a useful tool for achieving flexibility and complexity in image design with only a moderate amount of user-input and detailed knowledge. 1 INTRODUCTION Dawkins (Dawkins 1986) demonstrated convincingly the potential of Darwinian variation and selection in graphics. He evolved biomorphs 2-D graphic objects, from a collection of genetic parameters with interaction with the user (Dawkins 1986; Smith 1984). Recently, much research has been directed into the application of genetic algorithms to image and graphics problems, such as the segment...

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