Modular Learning Systems for Behavior Acquisition in Multi-Agent Environment

Yasutake Takahashi, Minoru As · 2008

In this chapter, we have showed a method by which multiple modules are assigned to different situations caused by the alternation of the other agent's policy so that an agent may learn purposive behaviors for the specified situations as consequences of the other agent's behaviors. Macro actions are introduced to realize simultaneous learning of competitive behaviors in a multi-agent system. Results of a soccer situation and the importance of the learning scheduling in case of none-simultaneous learning without macro actions, as well as the validity of the macro actions in case of simultaneous learning in the multi-agent system, were shown. We have also showed another learning system using the state values instead of the physical sensor values and macro actions instead of the physical motor commands, and adopted the receiver's state value estimation modules that estimate how easy for each receiver to receive the ball in order to accelerate the learning. The state and action space abstraction (the use of state values and macro actions) contributes to the reduction of the learning time while the use of the receiver's state value estimation modules contributed to the improvement of the teamwork performance.

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