Reactive Teaming for Intelligent Game Characters
Frederick W. P. Heckel, G. Michael Youngblood, Nikhil S. Ketkar · The Florida AI Research Society · 2010
Reactive methods for controlling intelligent agents have proven to be a very strong alternative to planning methods, especially in areas such as robotics and game agents, where real-time performance is critical. Despite this success, coordinating teams of reactive agents can be a nontrivial problem. In this work, we present our initial development of a novel method for coordinating reactive agents using behavior-based control by transferring layers between different agents.