Reflexive games in e-university
Andrew Schumann · 2015
In this paper we propose a model of e-university, where teaching and learning processes are formalized. In this model we appeal to the following two types of games: reflexive games and computer-based problem-solving games. These games are used for seminars and assessments. Reflexive games play a crucial role in grouping courses into one curriculum. Hence, e-university is proposed to be organized by means of the so-called reflexive management.