Understanding and Designing Surface Computing with ZOIL and Squidy

Hans-Christian Jetter, Werner A. König, Harald Reiterer · KOPS (University of Konstanz) · 2009

In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as Reality-based Interaction which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools Squidy and ZOIL UI Framework which have supported and facilitated our iterative design of SC prototypes.

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