Multipurpose adversary planning in the game of go

Shui Hu · 1996

A heuristic adversary planning method is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and identify the achievability of, and interactions among, these various goals. Multipurpose goals are composed by subtle intersection of individual goals. An evaluation of alternative strategies is performed, where a strategy is defined as a set of selected goals and interactions. The formalization of Go is outlined in the appendix in this dissertation.

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