Morphing textures with texton masks

Leandro Tonietto, Marcelo Walter · 2004

Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. We propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.

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