Where to Go from Here?

Philip T. Chu · Apress eBooks · 2013

You’ve now completed this introduction to Unity and Unity iOS development, from downloading and installing Unity, to developing a simple bowling game in the Unity Editor, to getting it to run on iOS, and finally optimizing it to run with decent performance. Although not every Unity feature or game development topic was covered (this book would start to resemble a multivolume encyclopedia set!), I’ll wrap up with a chapter's worth of Explore Further. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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