A multi-layer graphic model for building interactive graphical applications

Jean‐Daniel Fekete · 1992

In this article, we present a model based on multilayer graphics for building interactive graphical applications. With this model, a variety of components of an interactive graphical editor (transient objects like the selection rectangle, selected objects, grids, cursors), as well as the handling of input events, acquire a clearer status. We show how an interactive graphical application can use layered graphics in a simple and effective way to describe direct manipulation, some graphic constraints and events handling using various input devices. By giving a clear status to abstract elements of an interactive application, the model helps to describe a significant part of the dynamic aspect of the interaction. Rsum Dans cet article, nous prsentons un modle bas sur le graphique multi-couches pour le dveloppement d'applications graphiques interactives. En utilisant ce modle, il est possible d'attribuer un statut clair de nombreux lments composant un diteur graphique interactif (les obj...

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