Sequential Equilibrium in Computational Games

Joseph Yehuda Halpern, Rafael Pass · ACM Transactions on Economics and Computation · 2019

We examine sequential equilibrium in the context ofcomputational games(Halpern and Pass 2015), where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider two notions of sequential equilibrium. One is anex antenotion, where a player chooses his strategy before the game starts and is committed to it, but chooses it in such a way that it remains optimal even off the equilibrium path. The second is aninterimnotion, where a player can reconsider at each information set whether he is doing the “right” thing, and if not, can change his strategy. The two notions agree in games of perfect recall, but not in games of imperfect recall. Although the interim notion seems more appealing, in a companion article (Halpern and Pass 2016), we argue that there are some deep conceptual problems with it in standard games of imperfect recall. We show that the conceptual problems largely disappear in the computational setting. Moreover, in this setting, under natural assumptions, the two notions coincide.

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