THE CONSTRUCTION OF BALANCED BOUNDING-VOLUME HIERARCHIES USING SPATIAL OBJECT MEDIAN SPLITTING METHOD FOR COLLISION DETECTION

Hamzah Asyrani Sulaiman, Abdullah Bade · International Journal of New Computer Architectures and their Applications · 2011

Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an efficient splitting method that is able to divide the bounding-volume of Axis Aligned Bounding-Box (AABB) hierarchies into a balanced tree. The construction of well-balanced tree will helps to improve the speed of the intersection between rigid bodies’ objects.

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