Animating Exploding Objects

Oleg Mazarak, Claude Martins, John Amanatides · 1999

The paper explores the physically-based modeling of a blast wave impact on surrounding objects. We propose a connected voxel representation of objects to model explosions that result in realistic solid debris, rather than flat polygons. The paper also presents improved fracture algorithms capable of accounting for the damage of multiple explosions. The important implementation issues and the results of the simulation are discussed.

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