Automatic Acquisition of Tactical Go Rules
Tristan Cazenave · 2001
Gogol is a rule-based computer Go program. It uses a lot of reliable tactical rules. Tactical rules are rules about simple goals such as connecting and making an eye. Gogol uses a simplified game theory to represent the degree of achievement of the goals. The automatic acquisition of tactical rules follows a three step process: Pattern generation, Game evaluation, Generalisation. Gogol has metainformation about the correct use of the rules in global Go positions.