Zero-Knowledge Simulation of Boolean Circuits
Gilles Brassard, Claude Crépeau · Lecture notes in computer science · 2007
A zero-knowledge interactive proof is a protocol by which Alice can convince a polynomially-bounded Bob of the truth of some theorem without giving him any hint as to how the proof might proceed. Under cryptographic assumptions, we give a general technique for achieving this goal for every problem in NP. This extends to a presumably larger class, which combines the powers of non-determinism and randomness. Our protocol is powerful enough to allow Alice to convince Bob of theorems for which she does not even have a proof: it is enough for Alice to convince herself probabilistically of a theorem, perhaps thanks to her knowledge of some trap-door information, in order for her to be able to convince Bob as well, without compromising the trap-door in any way. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.