A Simple, Visual Mesh Editor
Stephen B. Kiss · 2001
The purpose of the work presented is to provide an easy to use tool for the visual editing of three dimensional objects. These objects are based on vertices arranged in regular grids, which gives consistency to the model mesh itself and to the editing tools by providing the base for higher level mesh manipulation operations. The vertices of such a mesh are forming a conceptual structure of rings and columns with each of the rings having an equal number of vertices and each of the columns having also an equal number of vertices. This approach allows dynamic handling of data, as the visuals are created from a small amount of actual data, and permits as well a speed-up of the editing process using the combination of low level editing with the possibility to select groups of target vertices. As a result of using a combination of VRML, Java and EAI in the application, the editing process can be viewed instantly, in real-time. The "engine" thus is a java enabled web browser with a VRML plugin, with client-side mesh data handling.