Scrolling with Joy
Steffen Itterheim, Andreas Löw · Apress eBooks · 2011
Continuing with the beginnings of the game from the previous chapter, I now want to turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Acceleromater controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, we’ll be using a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.