A Case Study in Implementing Second Life in a Graduate Distance Learning E-Commerce Class

Donald R. Moscato, Eric D. Moscato · Communications of the IIMA · 2014

Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the complete process that was employed in incorporating the use of virtual world technologies in a graduate level course on e-commerce corporate strategy. A description is given of the genre of virtual world simulations, the traditional way the course was given startup issues, course project, milestones ,the assessment process and feedback.

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