Texture splats for 3D vector and scalar field visualization

Roger Crawfis, Nelson Max · University of North Texas Digital Library (University of North Texas) · 1993

Volume Visualization is becoming an important tool for understanding large 3D datasets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields.

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