The Stone Age trail: A mobile outdoors computer game for nature experience
Markus Maijala, Stefan Nygård, Mattias Arvola · 2007
Technology can assist people as they pursue different kinds of nature experience. Some systems developed have been made for learning, social activities, and leisure. Our aim is to explore how to make use of the theoretical frameworks of embodied interaction and technology as experience in the design and reflection process of creating an interactive system that have the potential to augment visitorsi?œ experience of Tyresta national park. Design activities included contextual inquiries, sketching, prototyping and user testing. Two handheld computers and physical information boards were used in the prototype of a mobile outdoors game. The theoretical frameworks were used to set design objectives that could guide the design. When designing for nature experience we argue that one should design for an activity. The designed system should also be open for diverse ways of usage.